Tuesday 21 May 2013

The making of my kids cutlery

After alot of trial and error (some of which can be seen in the previous post) i figured out basic 3d objects that best suited my cutlerys shape, i tried keeping the number of polygons/objects used to a minimum.

Unlike my previous attempts, i stared with the handles, figuring they'd be good foundations, encouraging work flow. 
The handles were done using the oil tank option in creates 3D objects, modifying them to have a good amount of depth so they didnt seem too round, i added further depth later when i realised the ultra smooth flattened them too much.



I then cloned the handle twice, saving time and cutting out any mistakes id likely make in attempting to duplicate the handle manually.

I started with the spoon, since the fork is exaclty the same except with cut outs. 
The general idea at this point was create each object in order, spoon-fork-knife, and lay them out as such.

The spoon was trickier than i thought, and i even tweaked it as i went along, realising certain aspects were nicer with sharper corners or more/less depth. 
I started with a chamfer box (keeping extreme care with the vertexes, unlike my previous attempts) i was very happy with how it turned out, especially the dip in the middle, since i wanted to keep the edge thickness, this required adding a good bit more verexes and was very confusing a times, but the final result turned out really close to what i wanted.
I made the bottom squarer and the top a harsher point like my earlier sketches. They seemed to suit the final over all appearence more so than the final renders i had. 




I went on to then clone the spoon and position it ontop of the middle handle.
At this point i created small chamfer boxes for the handle- piece bridge, the arc was difficult to get properly whilst maintaining the smooth all over curve.
I cloned this bridge and placed them on the tips of the handles, remembering all perspectives.

The fork was a clone of the spoon but creating simple cut outs, was alot harder than i first thought. 
After attempting to bend the box, and even delete vertexes (all of which ended in big gaps or misshapen pieces) i used the boolean technique.

I created long thin chamfer boxes,and created full cuts, but i dint like the final result, it was too bare. so i experimented, straying from my final sketch renders.
After a few different ideas,i settled on one i liked. 
I created a simple chamcylinder, cloned it and used the boolean technique.
It looks more child friendly and safe compared to the original final render sketches. 




The knife was surprisingly difficult, since my design wasnt just a flat surface with a curve at the top.
Using an edit poly chamfer box (taller than the fork/spoon but not by much) i began moving vertexes.
There was no special techniques or options used for the final result in my knife, in the end it was all down to time and vertexes adding, deleting and moving.
I was surprised how perfect the knife turned out, it has the sharp edge to the right (for cutting), has the petite curve at the very top, straight left, slight curve bottom left, flat bottom and curved acute triangular shape, keeping the three pieces all in the same theme and general shape.




Now i have the basic shape, and ive tweaked anything i want to tweak, im happy with the final models....time to make them a lil more realistic

Claire

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