3D was without a doubt one of the most challenging subjects so far. There was more than once when it all looked like it would never get done, and on top of that, it was a lot of tutorials and independent study, as each design was unique.
Im extremely happy with the final render/result, and with such satisfaction in a job well done, (even though i will likely regret it, and its alot more difficult/challenging than the other choices) i believe 3D would be a more than interesting choice for next year.
3D Product Design (the cutlery project)
Tuesday 21 May 2013
Introducing....BLOBMAN
The final render. BLOBMAN is very simple, very basic, but im extremely happy with the final result. he turned out exactly how i wanted, it just took a little more time.
Claire
scene it
Im surprised how well the scene worked. i didnt want the sterotypical worksite, or a boring background colour, so i picked two slightly more energetic bitmaps for planes.
http://static.freepik.com/free-photo/abstract-golden-background-with-white-light_94815.jpg
I chose a golden orange (keeping with 72 hr urban actions theme colour) for a glowing heroic, sunlight kind of effect. it took some strategic positioning, but the 'final' pose, is in my opinion, perfect for my little plasticine man
http://t2.gstatic.com/images?q=tbn:ANd9GcQTPCNVcTwDUgJBBCnSepFGlmG92Yk2TGwr2dW7mARYBCS0CFndJQ
The green was choosen to be grass, but any textured green materials just didnt seem to suit, so to match the golden background i used a shiney,sun kissed green. a very abstract piece of grass i guess.
lights and shadows
At this point i thought i was near done....far from it.
i now needed to create shadows to make him more realistic, this was done by creating the proper lighting.
Which took a really long tim to get the way i wanted.
Many of the lights were far too close and harsh, and others were too bright for shadows. (one of my favourite examples of thisis below. he looks like a prisoner on the run)
since i was going to have him in a heroic pose (as disucssed in2 planning and 3dclay modelling)
in the end i settled for two distant high standard lights. This created the simple (not too big or small) shadows beneath him. If i was to build my skills in anything in the next project, i believe it will be the shadows and lighting
i shall call him, mini blob !
Little late, but better late than never.
The mini blobman i spoke of in previous posts
This is a small plasticine version of BLOBMAN. it was to give me a fair idea how my final 3d renders would look,and what i could do to improve on them, or what details may be difficult in 3DSMAX that i wouldnt have thought of in 2d drawings. However it has also given me a great idea on how i want the material of blobman to look. yes i understand the colour scheme is sorted, but i want this pudgy gooey plasticine look. its child friendly and very unusual. it also fits in nicely with the make, create and build themes.
his big blobby feet. this was alot more useful than the 2d drawings
top view of his head....this was where the model came in most use. it gave me a goo understanding of how the point will work in 3d dimensions
side view of his head, showing his nose curve
head, front. gives a good idea what the lighting should be like on 3DSMAX
full mini blob
at this point his head did start falling off (he's a bit un realistic in the sense of proportions) but this shows how over bearing the orange could become
his head, belly and feet proportions are getting better
the high camera pose, makes him too small and insignificant,i want him more dominant and helpful
orange overalls look quite prison like....love his arched posture
sorting out heroic poses
Subscribe to:
Posts (Atom)