Well knwoing me and 3DSMAX, i ran into problem awfully fast.
problem number one, as with all the other tutorials, between the fact im slow and the tutorials are fast i find myself struggeling to ehar whats being said, and replaying the same 2 seconds about 9 times, resulting in a five minute tutorial taking me the guts of three hours. me and 3DSMAX havent gotten along any better since our last few encounters.
apart from the intial problems, especially with the volume and actually finding the tutorials, i was getting along pretty well....or so i thought.
NOTE TO SELF (and anyone smart enough to listen) : b accurate with your lines, ive made this mistake numerous times, however this particular time its stalled me by about an hour, ive fiddeled about with the seperated lines and oddly place pivots, and still cant figure out how to delet the line in between, as i already have thse two objects attached and made into one, so i couldnt even redo the whole block if i wanted, believe me i tried.
as you can see, though it all looked rather flowing etc when i was originally drawnig the lines, theyve all decided to be just that too far off, i attempted to align them, no luck, infact all i ended up doing was cause a mess and add more pivot points.
In the end i adapted and went off road for a moment, deleting the whole original line, creating a new one a fraction lower, though the right hand side lines dont low perfectly, its a vast improvement, i might be able to fix at a later date.
i created the new line, knowing what was in store, created the correct amount of pivots, and using the snap tool, modify and refine tabs, i was able to cut out that pesky middle line that had been seperating the blocks.
from this ive learned a few exxtra ways around problems, even though they didnt work this time, they might next time a problem arises, which it will, theres no doubt there.
though im following a tutorial, i understand its for teaching purposes, and really useful whilst learning, but when ive finished these tutorials and begin creating my cutlery set i believe it would be handier since ill know what the final shape will become, thus i wont have to go back and delete lines, however if im developing and creating extra bits and pieces as i go along, i will need to know these back tracking and fixing skills.
.... my stupidity at its best. an hour of panicking couldve been avoided had i watched about 40 more seconds further, as the lecturer shows you how to fuse and snap the vertexes together....however im glad i had that wee annoying expierence, at least i put my quick thinking skills to the test.
moving on, handy tools to remember, the refine tool and snap to grid. they are my best friends when attempting to get my horrible blueprint like building to look somewhat similar to the tutorials.
changed the units, now time for a little stretching and modifying, perhaps get this building to look a lil more realistic, i think so.
now its time to get it into 3d, so i move out of the top view and into the perspective view, i select it all (snap tool off, that didnt go well oops) modiy list and extrude......nooooooow once again, problems arise.
i extrude it to 2.4m high, which is grand, but then notice those gaps in the wall.....back tracking time.
clearly i didnt weld all the vertexes toegteher.
took more time and effort, but well, theres that finally up to speed.
now its time to start fiddeling about, figuring out how to get the doors and windows sorted, make these random blocks look like a house.
handy little tool, right clicked on the realistic setting, choose, wireframe, accidently chose a few others first though.
now its beginging to look somewhat like im making progress (yeah ive resorted to lying to myself at this point)
replayed the tutorial 6 times, but eventually caught on, he said press f3 and f4, and this handy thing shows up, i get the wire frame plus the shadding, making it easier to actually see what im doing.
modify edit poly, selection vertexes
select middle vertexes in top viewport
drag them up to the hieght of the door- easy way to do it, right click move and transform tool, a dialog box appears and since it al been drawnto scale it can be worked ut the average hieght of a door. which in this case i 2m
select polygon tool, eiter right click or find it in modify selections, which i did. hold control and select the top segments of the door frame, and creata a bridge.
a dialog box will appear, theres several options, but none of which i need to change or use at this time, so i just click done, and i do this repeatedly for each door frame of my building.
now its time to create the windows, its not a building without windows. to do this im using the slice tool which is in the modify list. to begin i selected all polygons (or ctrl A), sorted out the snap tool to only grid points and slightly change the home grid to 0.5m.
went down the modify list to slice tool and created two horizontal lines across the building on the front view. starting and ending slightly outside the building walls.
do the same only with vertical lines, and now we have the outline for my buildings window.
by selecting and extruding the square (since this building is to scale, this makes the whole thing that bit easier) from here all i have to do is delete the polygon window, and there you have it.
at this point i went slightly further and messed about with the windows and added a few extra, all different shapes, but they just didnt look right. more is less in this case.
the tutorials are getting more difficult, i think 3DSMAX is an amazing piece of software, but considering the computer keeps crashing and i keep making tiny mistakes, im adimint me and 3DSMAX wont be getting along anytime soon.
from here i guess im done as there is no end to this tutorial.....im building a house that apparently has no roof....ill get back to this, as i fear at this point if i dont leave, the computer will no longer be my friend and be in teeny tiny pieces scattered around this room.
for all of you actually get along with 3dsmax, youre not human.
No comments:
Post a Comment